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To get started using Editor.js, follow these steps:

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  1. Install Editor.js
  2. Configure and initialise the Editor
  3. Install and connect Tools

Installation

Choose the most usable method of getting Editor.js for you.

  1. Node package
  2. Source from CDN
  3. Local file from project

Node.js package

Install the package via NPM or Yarn

Include module in your application

Load from CDN

You can load specific version of package from jsDelivr CDN.

For
<script src='https://cdn.jsdelivr.net/npm/@editorjs/editorjs@latest'></script>

Manually load file to your project

Copy editor.js file to your project and load it.

Configuration

You can init Editor.js with zero-configuration option

import EditorJS from '@editorjs/editorjs';const editor = new EditorJS();

It equals the simplest config with one required option — holder in default value — «editorjs»

import EditorJS from '@editorjs/editorjs';const editor = new EditorJS('editorjs');

that equals

import EditorJS from '@editorjs/editorjs';const editor = new EditorJS({ /** * Id of Element that should contain Editor instance */ holder: 'editorjs'});

See Configuration page for the further tunings.

Tools installation

As described in Base Concepts, each Block in Editor.js is provided by a Plugin. There are simple external scripts with their own logic.

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There is the only Paragraph block already included in Editor.js. Probably you want to use several Block Tools that should be installed and connected.

You can find some available Blocks here. Select the Blocks you need and follow the installation guide in their README.md files.

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  1. Simple Image (without backend requirement)

And some others.

After Tools installation, you should connect them to the Editor via the configuration object.

Tools connection

At first, take a look on the simplest config we just created

import EditorJS from '@editorjs/editorjs'; const editor = new EditorJS({ /** * Id of Element that should contain the Editor */ holder: 'editorjs', })

Let's add some more Tools to our page with the tools property. Tools` scripts should be installed as explained above.

import EditorJS from '@editorjs/editorjs'; import Header from '@editorjs/header'; import List from '@editorjs/list'; const editor = new EditorJS({ /** * Id of Element that should contain the Editor */ holder: 'editorjs', /** * Available Tools list. * Pass Tool's class or Settings object for each Tool you want to use */ tools: { header: Header, list: List }, })

in this case, we connect Tools` Plugins without any options.

Note.
The keys of tools objects will be added as type fields to the Saved Data.

You can specify some settings of connected Tools:

import EditorJS from '@editorjs/editorjs'; import Header from '@editorjs/header'; import List from '@editorjs/list'; const editor = new EditorJS({ /** * Id of Element that should contain the Editor */ holder: 'editorjs', /** * Available Tools list. * Pass Tool's class or Settings object for each Tool you want to use */ tools: { header: { class: Header, inlineToolbar: ['link'] }, list: { class: List, inlineToolbar: true } }, })

In the example above, we configure available Inline Toolbar settings: Header tool will have the only Link at the Inline Formatting Toolbar (aka Inline Toolbar), and List Tools will have all available Inline Tools at the Inline Toolbar

Available tools options

class Tool class
config Tool specific configuration passed to Tool constructor
inlineToolbarcontrols which Inline Tool should be available in your Block Tool. Accepts boolean value or array of Inline Tools names
shortcut shortcut for Tool. You can read more about the format here
toolbox option to rewrite Tool`s internal toolbox icon and title. The format is the same as here
Mac
Script Editor (ImageJ)
Author Johannes Schindelin, Sumit Dubey (Google Summer of Code 2009)
MaintainerCurtis Rueden
Sourceon GitHub
Initial release 11 Sep 2008
Development status active
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The script editor is an invaluable help when writing scripts in any of ImageJ's supported languages.

Learn
Topics
Introduction
Getting Started
User Guides
Tutorials
Tips and Tricks
Presentations
Plugins
Techniques
All Techniques
Colocalization
Deconvolution
Registration
Segmentation
Stitching
Tracking
Visualization
Scripting
Overview
User input
Basics of script writing
How to use the Javadoc
Batch processing
Script Editor
Auto Imports
Templates
Running headlessly
Comparisons
Toolbox
Multithreading in Clojure
Multithreading in JavaScript
Chess in Jython
Languages
BeanShell
Groovy
ImageJ Macro
JavaScript
Lisp (Clojure)
MATLAB
Python (Jython)
R (Renjin)
Ruby (JRuby)
Scala


  • 2Usage

Features

Text Editing
  • Full undo support
  • Auto-indent
  • Configurable white-space options
Programming
  • Syntax highlighting
  • Output console
  • Git integration (file being edited must be part of a Git repository)
  • Language specific templates
  • Find and replace using regex patterns
  • Automatic brace highlighting
  • Line numbers
Language specific tools
  • Organization of import declarations
  • Access to online documentation (Javadocs, Built-in Macro Functions)
  • Access to source code in .jar files
Interface
  • Bookmarks
  • Tabs for easy switching between open files
  • Navigation shortcuts

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Usage

Starting the editor

To get started, start up the script editor:

There is also the keyboard shortcut [ (open square bracket) to open the editor.

Choosing a language

Then choose a language from the language menu:

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Now you can write your script. In this tutorial, Jython was chosen as scripting language, but the process is really the same for all scripting languages.

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Running the script

Once you are satisfied with the script, run it. This does not require saving, but of course you should save your script later when it works.

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Note that while the script is running, the window title shows the tell-tale (Running).

You can use all of ImageJ's classes right away. Here is an example that shows a dialog where the user can input a number.For details how to write dialogs in the different scripting languages, see Scripting comparisons

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Further reading

See the Scripting Help page for an introduction to scripting. For more information about each specific language, see the Languages section of top right sidebar.