To get started using Editor.js, follow these steps:
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Choose the most usable method of getting Editor.js for you.
Install the package via NPM or Yarn
Include module in your application
You can load specific version of package from jsDelivr CDN.
Copy editor.js file to your project and load it.
You can init Editor.js with zero-configuration option
It equals the simplest config with one required option — holder
in default value — «editorjs»
that equals
See Configuration page for the further tunings.
As described in Base Concepts, each Block in Editor.js is provided by a Plugin. There are simple external scripts with their own logic.
There is the only Paragraph block already included in Editor.js. Probably you want to use several Block Tools that should be installed and connected.
You can find some available Blocks here. Select the Blocks you need and follow the installation guide in their README.md files.
And some others.
After Tools installation, you should connect them to the Editor via the configuration object.
At first, take a look on the simplest config we just created
Let's add some more Tools to our page with the tools
property. Tools` scripts should be installed as explained above.
in this case, we connect Tools` Plugins without any options.
tools
objects will be added as type
fields to the Saved Data. You can specify some settings of connected Tools:
In the example above, we configure available Inline Toolbar settings: Header tool will have the only Link at the Inline Formatting Toolbar (aka Inline Toolbar), and List Tools will have all available Inline Tools at the Inline Toolbar
class | Tool class |
config | Tool specific configuration passed to Tool constructor |
inlineToolbar | controls which Inline Tool should be available in your Block Tool. Accepts boolean value or array of Inline Tools names |
shortcut | shortcut for Tool. You can read more about the format here |
toolbox | option to rewrite Tool`s internal toolbox icon and title. The format is the same as here |
Script Editor (ImageJ) | |
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Author | Johannes Schindelin, Sumit Dubey (Google Summer of Code 2009) |
Maintainer | Curtis Rueden |
Source | on GitHub |
Initial release | 11 Sep 2008 |
Development status | active |
The script editor is an invaluable help when writing scripts in any of ImageJ's supported languages.
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To get started, start up the script editor:
There is also the keyboard shortcut [ (open square bracket) to open the editor.
Then choose a language from the language menu:
Now you can write your script. In this tutorial, Jython was chosen as scripting language, but the process is really the same for all scripting languages.
Once you are satisfied with the script, run it. This does not require saving, but of course you should save your script later when it works.
Note that while the script is running, the window title shows the tell-tale (Running).
You can use all of ImageJ's classes right away. Here is an example that shows a dialog where the user can input a number.For details how to write dialogs in the different scripting languages, see Scripting comparisons
See the Scripting Help page for an introduction to scripting. For more information about each specific language, see the Languages section of top right sidebar.