1. Scoring Scripts Updated Free
  2. Scoring Scripts Updated Version
  3. Scoring Scripts Updated App
  • The score is calculated once per day (around 1:00 AM PST). If you make a change to a measured action, the score will automatically update the next day. It takes up to 48 hours for a change to be reflected in your score. I don't see any way of manual update.
  • Scripting & Scoring Note: Scripting templates are available for download in the 'Forms' section of this site. Sample scripts for both CLASS and ELLCO/Quality Indicators are available at the bottom of this page.
Redis lua scripts Update Set and Sorted Set only if the value / score is higher or lower …
redis.sh
# Basic benchmarks
# SET key val # 87489.06
# SETRANGE key2 6 'Redis' # 75757.58 req/s
# INCR key 245 # 70224.72 req/s
# INCRBY key 245 22 # 67114.09 req/s
# EVAL SET key val # 46296.29 req/s
# SETIFHIGHER (set or update key if new value is higher than current) # 41666.67 req/s
# if not exists return OK , if updated return the increment , if not updated return 0
SCRIPT LOAD 'local c = tonumber(redis.call('get', KEYS[1])); if c then if tonumber(ARGV[1]) > c then redis.call('set', KEYS[1], ARGV[1]) return tonumber(ARGV[1]) - c else return 0 end else return redis.call('set', KEYS[1], ARGV[1]) end'
EVALSHA '2ab979bc4b89ab15c14805586c33d898f99a53d4' 1 key 245
# SETIFLOWER (set or update key if new value is lower than current) # 41054.12 req/s
# if not exists return OK , if updated return the decrement , if not updated return 0
SCRIPT LOAD 'local c = tonumber(redis.call('get', KEYS[1])); if c then if tonumber(ARGV[1]) < c then redis.call('set', KEYS[1], ARGV[1]) return tonumber(ARGV[1]) - c else return 0 end else return redis.call('set', KEYS[1], ARGV[1]) end'
EVALSHA '3b99f44a33619dca62593053ce4bf52f7b432880' 1 key 3535
# ZADDIFHIGHER (set or update sorted set if new value is higher than current) # 34952.81 req/s
# if not exists return 'OK' , if updated return the increment, if not updated return 0
SCRIPT LOAD 'local c = tonumber(redis.call('zscore', KEYS[1], ARGV[1])); if c then if tonumber(KEYS[2]) > c then redis.call('zadd', KEYS[1], KEYS[2], ARGV[1]) return tonumber(KEYS[2]) - c else return 0 end else redis.call('zadd', KEYS[1], KEYS[2], ARGV[1]) return 'OK' end'
EVALSHA '8d1c75ea83b6f8f9ba5f7f048188da7ee6c4b35f' 2 set 10 member
# ZADDIFLOWER (set or update sorted set if new value is lower than current) # 34831.07 req/s
# if not exists return 'OK' , if updated return the decrement, if not updated return 0
SCRIPT LOAD 'local c = tonumber(redis.call('zscore', KEYS[1], ARGV[1])); if c then if tonumber(KEYS[2]) < c then redis.call('zadd', KEYS[1], KEYS[2], ARGV[1]) return tonumber(KEYS[2]) - c else return 0 end else redis.call('zadd', KEYS[1], KEYS[2], ARGV[1]) return 'OK' end'
EVALSHA '1f8b6cf618d14c48e23b483fc42df71b6bea582e' 2 set 10 member

Count The Score. There are many ways to keep the score in a game, we will show you how to write a score onto the canvas. First make a score component. Instead of setting the score directly, have your score script have a method that takes points, adds it to a value, and updates the text. Then put a debug in it. Verify that your text object is even visible to display the score. Brathnann, Jan 28, 2020. Update to Townsend deprivation score script. I've updated and released a new version of the Townsend material deprivation score script. Changes in v2.0.

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Do you need to keep score in Scratch? If yes, keep reading! The instructions explain how to track the points earned by a player each time it touches a target.

About the Game

The directions listed below explain how to add scoring to an existing Scratch project. The game should have with a player and target sprite. Several scripts must already be built. For example, the player should have a script that controls its movement using the mouse pointer. As well, the target should be programmed to show in random spots. If your game design is different, you may need to adjust the scoring system to suit your Scratch project.

NOTE: These instructions are modified from the technology project TechnoCode, published by TechnoKids Inc. TechnoCode has programming activities for kids. The lessons include a game design coding unit. The seven assignments, guide students step-by-step through how to construct an entire game. To support learning, the unit has a planning sheet, example videos, sample scripts, programming challenges, game consultant checklist, coding journal log, Scratch quiz, Treasure Hunt skill review, and Variable extension activity.

About the Score Variable

The script you will build requires the use of a variable. A variable is a factor that can change. You will create a score variable. It will be used to hold the number of points.

A coding block will be used to increase the score by a specified number of points.

Another coding block will reset the score variable to zero when a new game begins.

About the Scoring System Script

Before making the variable and building the script it is important to understand how the scoring system script works. Study the script below.

Is the player touching the target? If yes, then increase the score by 2 points.

How to Keep Score in Scratch

Scoring scripts updated app

Keep Track of the Score

  1. Open your saved game project in Scratch.
  2. Select the player sprite.
  3. From the Variables palette, click Make a Variable.
  4. Type score as the variable name. Click OK.
  1. Select the score variable to display it.

Build the Script

  1. Use your skills to build this script.
    How do you want the script to start? Notice that in the sample script below, it begins with when I receive play game. This is a broadcasted message that you may have already created. If the broadcast message was not made, you can use the when Go clicked Hat block.

Tip to Setting the Sensor Coding Block:

  • View the Sensing palette.
  • Drag touching mouse pointer into the if-then block .
  • Click the arrow and select the name of the target.

Test the Scoring System

  1. Play the game. When done, click Stop.
    • Does the score increase each time the target is touched?
    • Are too many points added when the player touches a target?
Scoring scripts updated free
  1. Use these tips to improve how the player scores points:
    • If too many points are added when target touched, add wait 1 seconds after change score.
    • Play a sound when the target is touched. You may need to trim the clip.

Set the Score to Zero When a New Game Begins

Scoring Scripts Updated Free

  1. Play the game again. Does the score start at zero? NO, it doesn’t.
  2. Select the player sprite.
  3. From the Variables palette, add set my variable to 0 to the start of the player’s script. Click the Variable arrow and select score.

Scoring Scripts Updated Version

WHERE SHOULD THE CODING BLOCK GO? Notice where the set score to 0 block is located in the script above. It was placed after the when Go clicked Hat block of an existing script. Look at your scripts. Where should it be placed in your game?

Scoring Scripts Updated App

  1. Play the game again. The score should start at O.