Way Cool is the third Level in the Special Zone of Super Mario World. Way Cool consists mostly of shifting platforms, enabling the player to traverse the level. Overview[edit]Way Cool consists of one long screen, with a few Warp Pipes that lead to other screens if the player wishes to take them. The level contains eight Dragon Coins, four in the Yoshi's minigame area and four more in the main area. The player has 300 seconds on the Timer to find the Giant Gate. Fuzzies, besides a few Chainsaws, are the only enemies found in the level. Layout[edit]The yellow Warp Pipe area. If the player has a Cape Feather, it is possible to fly through the entire level; however, it is tricky as the player will need to clear a high up yellow pipe. If the player can land on this pipe, it will lead to a ? Block where a Yoshi is found. The exit pipe of the area will lead to a short platform with another ? Block, this time the ? Block contains Yoshi's Wings, and the player can pass the level easily that way (provided that Mario or Luigi are on a Yoshi). If the player does not have the cape, the plumbers have to navigate through a maze of Fuzzies, Chainsaws and ON/OFF Switches, which the player chooses the right direction for the moving platform where they stand to pass the stage. Alternatively, if Mario or Luigi has a Cape and a Yoshi, he can simply bounce across on the enemies. The rest of the level consists of the heroes avoiding Fuzzies while they hang on moving Ropes. Gallery[edit]Way Cool's level map. Enemies[edit]
Names in other languages[edit]
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Super Mario World (超級馬里奧世界) is a bootleg port of the SNES launch title of the same name (Super Mario World) developed by Hummer Team and released in 1995. This is one of the more well-known examples of bootleg ports to the Famicom, as it comparatively manages to retain most of the original SNES game's elements.
Super Mario World was the first game to be released on the SNES and one of the best. It is without question the best platformer on the system. Super Mario World featured 96 unique levels, the most. Play the way you like with Super Mario Maker 2. Whether you’re trying out courses you’ve made or hopping into the all-new Story Mode, you can play a nearly limitless number of side-scrolling Super Mario courses anytime, anywhere. Some have classic 2D graphics, whereas other games have cool 3D worlds and realistic looking characters. Super Smash Flashand Super Smash Flash 2 alternatively allow you to control Mario in a street-fighter style environment. Choose from a range of iconic characters including Mario, Donkey Kong, and Goku and compete in different 1-on-1 fights.
In this game you are playing the role of the Mario. You are going through the Mushroom Kingdom, surviving the forces of the antagonist Bowser, and saving Princess Toadstool. Mario should reach the flag pole at the end of each level to win the game.
There is a lot of coins scattered around for Mario to collect and special bricks marked with a question mark, which may reveal more coins or a special item when Mario hits them. Other bricks may also contain some coins or rare items so if you have enough time, try to hit them as well. If Mario eats a Super Mushroom , he becomes a Super Mario — he grows to double his size and gains the ability to break bricks above him. If he gets hit in this mode he will turn back to regular Mario instead of dying. If Mario eats a Fire Flower , he becomes a Fire Mario — in this form, Mario gains the ability to throw bouncing fireballs from his hands. If Mario touches a bouncing Super Star (a rare power-up), he turns into Star Mario. In this form Mario is invulnerable to nearly everything and he can kill enemies with a simple touch. This is a temporary form so use your newly obtained powers quickly!
You can read more about the gameplay here.